Second Life

Poll

Do You Have A Home On Second Life?

Second Life is a virtual online user-defined society where users can build houses, businesses, and pretty much anything for their avatars, in addition to buying and selling their creations with real-life currency.

Second Life is a virtual online user-defined society where users can build houses, businesses, and pretty much anything for their avatars, in addition to buying and selling their creations with real-life currency. The first person person to make 1 million real US $$$ from Second Life was—you guessed it—a real estate developer. What about you?

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digital life

Gossip Girl's Second Life Secret

While we've been enjoying the stylish fashions and gadgets on Gossip Girl — and the fact that the show is about a blogger!

While we've been enjoying the stylish fashions and gadgets on Gossip Girl — and the fact that the show is about a blogger! - some fans have started enjoying Gossip Girl's neighborhood in Second Life experience called "The Upper East Side."

In case you didn't know, Second Life is a 3D virtual world entirely built and owned by its residents. It opened to the public in 2003, and is now "inhabited" by millions of residents from around the globe. The Upper East Side community allows you to build and customize your avatar, have a dance party with friends, play games, watch clips and full episodes of the show. From what I can tell, it's much like the Virtual Worlds MTV has set up for shows like The Hills, Newport Harbor and Laguna Beach, only it exists in the Second Life platform.

The virtual Gossip Girl world looks like the set of the television show, with the same streets, the same hot spots, and even the same characters. To try it out you just need to download the software, go through a brief orientation, and start your "second life." Who knew geek was so chic?

To check out more pictures of the Upper East Side community on Second Life,  read more

digital life

Do You Pay Attention To Avatars' Bodies And Gender?

Naturally, I spend a lot of time playing video games and visiting websites that use avatars.

Naturally, I spend a lot of time playing video games and visiting websites that use avatars. I think of them as digital characters, that are human-like, but not necessarily reflective of what I think real people should look like. Aside from cracking a few jokes about the impossible curves of video game vixens - I mean, the Fantastic Four game even put Jessica Alba's body to shame - and the built-in stereotyping, I hardly ever pay attention to avatars.

What's interesting though, is the fact that a recent study showed that androgynous digital personas, ie avatars, are perceived as less trustworthy than ones that are clearly either male or female. It makes me wonder if people honestly find the need to assign gender roles to digital images, or if people are just more accustomed to the exaggerated gender stereotypes that seem to be perpetuated online. According to New Scientist Tech, people typically extend this impression to the person behind the avatar too - meaning avatar design and behavior may have a range of unforeseen psychological influences and that such virtual personas need to be carefully designed to make the right impression.

The issue of trust and personality perception is especially intriguing when you think about the number of people that spend a great deal of time in 3D virtual worlds like Second Life and end up creating avatars to represent themselves and later make virtual friends. Still, not "trusting" an avatar because it's androgynous seems bizarre. Everyone trusts David Bowie, right?
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digital life

Do You Participate in Second Life?

For those of you who only take light doses of geekdom let me explain: Second Life is a 3-D virtual world that's built and owned by its residents.

For those of you who only take light doses of geekdom let me explain: Second Life is a 3-D virtual world that's built and owned by its residents. It opened to the public in 2003, but is now inhabited by more than 6,240,591 people from around the globe, who create avatars of themselves, buy land, spend money, go shopping and do all the other things you might do in the non-virtual world. "From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity," says the Second Life website. "Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business."

Currently, the phenomenon is filled with high profile appearances and a rapidly expanding list of residents - last summer Suzanne Vega became the first major recording artist to perform live in Second Life avatar form, American Apparel opened a virtual store, and L'Oreal Paris even held a Miss Second Life beauty contest. It's also home to some controversy. Last week, a ginormous media circus occured after a German TV station alleged there was child pornography in the community. According to reports, the claims were found to be inaccurate (the accused man was 54 and the woman was 27), but nonetheless, the community is back in the public eye.

Zach Braff

Now You Can Get A Statuette Of Your Mii In 3D

Who would have thought that Zach Braff would be such an adorable 3D Mii character (hint: blue T)?!

Who would have thought that Zach Braff would be such an adorable 3D Mii character (hint: blue T)?!

If you want to bring your own Mii avatar to life (or a fave celeb of course), then check out Fabjectory! This fabulous site can take your online Mii and transform it into either a 3-inch figure for $50 or a 5-inch figure for $100.

All you have to do is take a clear close up pic of your Mii from your TV screen and upload it on their website and voila- your Mii will be made into an incredibly detailed, full color real-life statuette- it will literally be popping off the screen!

Fabjectory can also create 3D models from your SecondLife avatar or from a SketchUp model.

The 13 Most Beautiful Avatars Of Second Life

No this isn't a post about America's next top avatars contest, but it is about the model-like beauties of Second Life.

No this isn't a post about America's next top avatars contest, but it is about the model-like beauties of Second Life. Based on Andy Warhol's short films: 13 Most Beautiful Women and 13 Most Beautiful Boys comes a serious of canvas mounted portrait prints by the Italian artists Eva and Franco Mattes. Actual Second Lifers originally created these creative avatars. What are your thoughts? Do they scream beautiful in a virtual, digitally enhanced sorta way? Leave your comments below.
[via play-girlz] Want to know more about Play-Girlz's co-editor Ingrid Diaz? Check out my Geeky Girls We Love interview with her.