Phew, we must have caught you at a good time or that rare moment in between levels on Candy Crush Saga. Before you go back to making your way through those oh so addicting puzzles, we found someecards that are a little topical, a bit funny . . . but mostly a cry for help. Take a peek and share your favorites with those who can relate — we definitely can.
Children with autism spectrum disorders and attention deficit/hyperactivity disorder (ADHD) have a higher risk of having a video-game addiction. According to a study published in the journal Pediatrics, children with autism spectrum disorder spend about twice as much time playing video games than children who don’t have a developmental disability.
"What we found is that it looks like (addictive gaming) was largely driven by inattention," Christopher Engelhardt, one of the study's authors from the University of Missouri in Columbia, told Reuters Health.
The study was based on a survey of parents of 141 boys between the ages 8 and 18. Of those, 56 had an autism spectrum disorder, 44 had ADHD and 41 were developing normally. On average, kids with an autism spectrum disorder played 2.1 hours of video games per day. Children with ADHD spent about 1.7 hours per day, and normally developing kids played about 1.2 hours per day. Kids with an autism spectrum disorder or ADHD were also more likely to have a video-game system in their rooms and were more likely to play role-playing games.
Any parent would be hard-pressed to find a child who doesn't find playing video games a popular pastime. But you can't assume that every game your child wants to play will be "kid friendly." With doctors linking violent video games and aggression, it would be wise to consider Entertainment Software Rating Board ratings, referrals from other parents you trust, and a true evaluation of the content — before buying your child the game he's been badgering you about. To cut down the time it takes to do your homework, Circle of Moms members share 10 nonviolent video games that still ensure hours of fun.
It seems like more and more kids play video games these days, and very often the games are violent. The attraction, says Common Sense Media via the Huffington Post, is that "many ultra-violent video games are actually technically superb," which underscores the need for parents to stay apprised of what games their children play.
"Of course, many video games can provide enriching experiences and learning opportunities. But with ultra-violent video games, the negatives clearly outweigh any positives for kids," reports the Huffington Post.
With that in mind, Common Sense Media has ranked the most violent video games — from "Saints Row: The Third" to "Call of Duty Black Opps II" — and suggests more child-friendly alternatives in the same genre.
To view the complete list, read the whole story at the Huffington Post.
Your Ouya just arrived this week. Here's how to make the most of it. This post has been shared from our friends at ReadWrite.
By Lauren Orsini
The high-resolution glitz of E3 takes a backseat to an unusual, lesser appreciated side of gaming. Who needs a PlayStation 4 or Xbox One when you can get your hands on the underdog challenger console Ouya, starting today?
Since Ouya makes it easy for anyone to develop their own game for free, there’s a huge variation in the levels of quality you’ll encounter. You’re probably not going to find the next big budget AAA game, like Last of Us, on Ouya. But you just might find the next indie hit like Limbo. Ouya is a marketplace for indie games to thrive.
I’ve had my Ouya for a week now. In that time, I’ve found some diamonds, but just keep in mind they’re all homebrew diamonds in the rough. Here are six of my favorite picks, all available in the Ouya Discover store right now.
Hidden in Plain Sight
What makes Hidden so addictive is a shocking twist on the one part of gaming we usually take for granted — knowing which avatar on the screen is supposed to be the player. In this simple-but-tense timed multiplayer, gamers must first find their avatars. This is a lot harder than it sounds, especially when there are 30 identical ninja avatars walking around the screen. Hidden’s 16-bit graphics only enhance the difficulty.
On Ouya, you can play two of Hidden’s scenarios for free indefinitely. If you want more, you can unlock three other modes of play for a donation of $1 or more.
The Secret of Universe Alpha
Blunt graphics (pictured above) and booming dubstep remind you this game was made in somebody’s spare time. But its gameplay - complete with world exploration, dungeons, puzzles and challenging boss battles — harkens instead to everything that was good about our favorite 90s platformers. In Universe Alpha, you are an explorer making first contact with aliens, shooting down bad guys and charting the literal center of the universe.
Developed exclusively for Ouya by Dreamzle, you can download Universe Alpha in its entirety for free on Ouya Discover.
It's been two years since the unveiling of Nintendo's Wii U at E3, so rather than recent years' demonstration of how to use the new technology and Game Pad, the company's E3 news centered on the upcoming releases of classic franchise titles updated for the console.
Many of the Wii U titles will launch in the later part of 2013, in time for the holiday season, while others are planned for 2014. Though the games won't be available for months, Nintendo is making four of the games available for preview play at select Best Buy locations on June 12 and June 15. There, customers can play demos of the just announced Super Mario 3D World, Mario Kart 8, The Legend of Zelda: The Wind Waker HD, and Donkey Kong Country Returns: Tropical Freeze.
Read on for a look at the games getting their public play debut this week.
We're happy to present this post from our partner site Yahoo! Shine:
Scientists at McGill University in Montreal, Canada, have confirmed what kids have been insisting for ages: playing video games can be good for you. Specifically, playing block-building games like Tetris can do more to fix lazy eye than traditional treatments.
Lazy eye (medical name: amblyopia) is a condition in which vision doesn't develop properly in one eye. It can cause permanent sight problems if left untreated, since the brain eventually just stops processing the blurry images coming from the underfunctioning eye. According to The Eye Digest, about 3 percent of people in the United States have amblyopia.
Every kid begs for video games. Parents hear the plea over and over again until they're so worn down they knuckle under and buy one. But as soon as you buy the game, the real trouble begins: junior sits down and won't get up. When he does, he's aggressive, screaming, "But the game isn't finished!" At that point you wonder, "What have I done?"
Electronics are part of your daily life, too. You're reading this online, I just hung up my cell phone, most of your Christmas gifts were probably bought online to avoid the crowds, and soon you'll be hopping over to Facebook to see how things are with your "friends." Like it or not, our children will need to know how to use electronics and computers in order to be successful in this world.
Did you know that the underlying principal for every video game is math, problem solving, and strategic thinking? Those are the skills your child is using and expanding as they play video games. But Circle of Moms member Mell L. still wonders: "With all the new tech out there . . . are we dulling our children's imaginations?"
I ponder the same thing as Mell. No matter what the researchers say about video games, I still wanted my kids outside, reading books, and using their imagination. Because of that, we locked horns, a lot.
Then one day at work, while the tech was fixing my computer, again, I asked, "How did you become a computer tech?" His answer rocked my world: "I played video games." Turns out playing video games benefited my kids, too. They both work in the computer industry today. But I made sure there were limits.
Here, we're sharing eight limits to set for video games so that your child's electronic world is balanced with creative outdoor play.
"The Starry Night," "The Scream," The Sims. No misreading here. The New York Museum of Modern Art just announced what so many of us already knew: video games are art! This week, MoMA revealed that it acquired 14 video games for its permanent collection, with the intention of adding a total of 40 works in the future.
In a blog post by the museum's senior curator in the Department of Architecture and Design, Paola Antonelli explains how the games are, of course, art, but they're also bastions of intelligent design. "Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects — from the elegance of the code to the design of the player's behavior — that pertain to interaction design."
So what games were deemed worthy of the museum's first round of acquisitions? The list starts with classics and continues to more recent hits: Pac-Man, Tetris, Another World, Myst, Sim City 2000, Vib-Ribbon, The Sims, Katamari Damacy, EVE Online, Dwarf Fortress, Portal, flOw, Passage, and Canabalt.
MoMA hopes to add more fan favorites like Pong and Super Mario Bros. over the next several years. While the museum has its criteria for selection, what would yours be? Which games do you think are worthy of a place among the white museum walls?
It was 40 — yes, 40 — years ago, in 1972, that Atari introduced the first successful video game: Pong. We've come a long way since the two-dimensional table-tennis game jump-started the multibillion-dollar industry, but there's still work to be done when it comes to the relationship between female players and video games.
The gaming industry has traditionally been a boys club with women only showing up in ads and games as sexed-up characters. And games targeted toward girls have been stereotypically girlie — full of princesses, shopping, and pink. Although it's not all bad. In recent years, there has been a push to develop more gender-neutral games, and last year the Entertainment Software Association released a report that found women 18 and older comprise more of the gaming audience than boys 17 and younger. So maybe we'll see more female-friendly games in the future?
Many of us grew up in the '80s and '90s playing the "girl" games like Tiger's handheld Disney princess games, but we were also equally interested in generic games like Donkey Kong and Super Mario Bros. and even "boy" games like 007 and GoldenEye, which Sarah Silverman told us she played in her younger years. As we hopefully move away from the gaming industry's sexist and stereotypical past and into a more gender-accepting future, let's look at how these retro video game ads targeted girls or used women to target boys.