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During my
interview with Ocean Quigley, Art Director for Spore, I mentioned to him that I hated calling this a game, cause it's much more like a tool for creativity. And after playing Spore every spare moment I could muster for three days straight, I can attest to that statement as being true. It's more than a game (although some will say it's not really a "game" at all), it's a lesson in evolution and a brand new way to watch something you've created come to life.
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