It seems that this little video game out in the world known as Grand Theft Auto tends to get people riled up — just check the comments on this post and that post, and it turns out that the game also riles people up in the real world, and has turned into an inspiration of sorts.
Just ask the group of teen boys who went on an all-night crime spree of mugging and bashing cars with baseball bats and crowbars. After they were apprehended, a police spokesman for Nassau County, New York, said that the boys admitted they were "emulating the character in that Grand Theft Auto game" (oh, that naughty Nico!).
I've got my bucket of popcorn ready to see how this case and its defense plays out. What do you guys make of all this?
on Yahoo! |





just throw squid ink on their windshields or strike them with lightning.









Prepare for a rant, because people blaming violence on video games is one of my sensitive spots.
This is so stupid. It's bad enough that they have to go around hurting people and breaking other people's things, but then to say they did it because of a video game? Okay, yes, GTA is pretty bad, but if they didn't do it because of GTA, then they would have done it because of some other game, or because of people committing crime in real life. People that have urges to do those sorts of things don't think it's cool because a video game character does it, they think it's cool because they haven't been guided into strict morals (i.e., not stealing and destroying other people's property) by parents or some other authority figure.
There are millions of kids out there that have played games like GTA and never done anything wrong, because they were taught that you don't do that sort of thing in real life. Video games aren't the cause of violence, sometimes they just get into the hands of violent people.
Just like with anything else (violent movies, explicit music, news of a serial killer, your uncle stealing from the family so he can fuel his drug addictions), video games should come with advice and guidance from parental figures. If the parent can't find it in themselves to make sure that the child knows that what's shown in the game is not necessarily something to be acted out in real life, then the child should not be given the game (or allowed to play it).